pub enum OpponentState {
Human(Box<OpponentStateHuman>),
Bot(Box<OpponentStateBot>),
}Variants§
Human(Box<OpponentStateHuman>)
Bot(Box<OpponentStateBot>)
Implementations§
Source§impl OpponentState
impl OpponentState
pub fn id(&self) -> Uuid
pub fn power(&self) -> i64
pub fn rating_calculation_data(&self) -> RatingCalculationData
pub fn character_state(&self) -> Option<&CharacterState>
pub fn level(&self) -> i64
pub fn inventory(&self) -> &Vec<Item>
pub fn class(&self) -> ClassId
pub fn equipped_abilities(&self) -> &EquippedAbilities
pub fn equipped_pets(&self) -> Option<&EquippedPets>
pub fn is_bot(&self) -> bool
Trait Implementations§
Source§impl Clone for OpponentState
impl Clone for OpponentState
Source§fn clone(&self) -> OpponentState
fn clone(&self) -> OpponentState
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for OpponentState
impl Debug for OpponentState
Source§impl<'de> Deserialize<'de> for OpponentState
impl<'de> Deserialize<'de> for OpponentState
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl JsonSchema for OpponentState
impl JsonSchema for OpponentState
Source§fn schema_name() -> String
fn schema_name() -> String
The name of the generated JSON Schema. Read more
Source§fn schema_id() -> Cow<'static, str>
fn schema_id() -> Cow<'static, str>
Returns a string that uniquely identifies the schema produced by this type. Read more
Source§fn json_schema(generator: &mut SchemaGenerator) -> Schema
fn json_schema(generator: &mut SchemaGenerator) -> Schema
Generates a JSON Schema for this type. Read more
§fn is_referenceable() -> bool
fn is_referenceable() -> bool
Whether JSON Schemas generated for this type should be re-used where possible using the
$ref keyword. Read moreSource§impl PartialEq for OpponentState
impl PartialEq for OpponentState
Source§impl Serialize for OpponentState
impl Serialize for OpponentState
Source§impl Tsify for OpponentState
impl Tsify for OpponentState
const DECL: &'static str = "export type OpponentState = { Human: OpponentStateHuman } | { Bot: OpponentStateBot };"
const SERIALIZATION_CONFIG: SerializationConfig
type JsType = JsType
fn into_js(&self) -> Result<Self::JsType, Error>where
Self: Serialize,
fn from_js<T>(js: T) -> Result<Self, Error>
impl Eq for OpponentState
impl StructuralPartialEq for OpponentState
Auto Trait Implementations§
impl Freeze for OpponentState
impl RefUnwindSafe for OpponentState
impl Send for OpponentState
impl Sync for OpponentState
impl Unpin for OpponentState
impl UnwindSafe for OpponentState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more