Struct NoopSyncEventHandler

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pub struct NoopSyncEventHandler;

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impl SyncEventHandler<OverlordEvent, OverlordState> for NoopSyncEventHandler

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type Context = ()

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fn handles_event(&self, _event: &OverlordEvent) -> bool

Returns true if this event should be handled by the sync handler (requires DB context).
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async fn create_context_for_batch( &self, _state: &OverlordState, ) -> Result<Self::Context>

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async fn handle_event( &self, _context: &Self::Context, _event: &OverlordEvent, _meta: SyncEventMeta, state: OverlordState, ) -> Result<EventHandleResult<OverlordEvent, OverlordState>>

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async fn handle_side_effect_event( &self, _context: &Self::Context, _event: &OverlordEvent, _output_events: &[OverlordEvent], _new_state: &OverlordState, ) -> Result<()>

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async fn finalize_state( &self, _context: &Self::Context, _state: &mut OverlordState, ) -> Result<()>

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async fn persist_in_memory_state( &self, _context: &Self::Context, _state: &OverlordState, ) -> Result<()>

Persist in-memory state to DB context before commit. Called by flush_state to save changes accumulated without DB context (e.g. fight ticks).

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