Enum StartCastAbilityResult

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pub enum StartCastAbilityResult {
    Run {
        coordinates: Coordinates,
        run_duration_ticks: u64,
    },
    Attack {
        delay_ticks: u64,
        animation_duration_ticks: u64,
        target_entity_id: Uuid,
    },
    None,
}

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Run

Fields

§coordinates: Coordinates
§run_duration_ticks: u64
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Attack

Fields

§delay_ticks: u64
§animation_duration_ticks: u64
§target_entity_id: Uuid
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None

Implementations§

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impl StartCastAbilityResult

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pub fn into_entity_action_with_deadline( &self, class_id: Uuid, game_config: &GameConfig, ability_id: AbilityId, current_tick: u64, ) -> Result<ActionWithDeadline>

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pub fn into_event( &self, ability_id: AbilityId, by_entity_id: EntityId, ) -> Option<EventPluginized<OverlordEvent, OverlordState>>

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pub fn vec_into_actions_with_deadlines_and_events( results: &Vec<StartCastAbilityResult>, class_id: Uuid, game_config: &GameConfig, ability_id: AbilityId, entity_id: EntityId, current_tick: u64, ) -> Result<(Vec<ActionWithDeadline>, Vec<EventPluginized<OverlordEvent, OverlordState>>)>

Trait Implementations§

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impl Clone for StartCastAbilityResult

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fn clone(&self) -> StartCastAbilityResult

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for StartCastAbilityResult

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for StartCastAbilityResult

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fn eq(&self, other: &StartCastAbilityResult) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for StartCastAbilityResult

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