Trait GameConfigLookup

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pub trait GameConfigLookup {
Show 64 methods // Required methods fn attribute(&self, attribute_id: AttributeId) -> Option<&Attribute>; fn require_attribute(&self, attribute_id: AttributeId) -> Result<&Attribute>; fn attribute_by_db_code(&self, db_code: u8) -> Option<&Attribute>; fn require_attribute_by_db_code(&self, db_code: u8) -> Result<&Attribute>; fn ability_template( &self, ability_id: AbilityId, ) -> Option<&AbilityTemplate>; fn require_ability_template( &self, ability_id: AbilityId, ) -> Result<&AbilityTemplate>; fn ability_rarity( &self, rarity_id: AbilityRarityId, ) -> Option<&AbilityRarity>; fn require_ability_rarity( &self, rarity_id: AbilityRarityId, ) -> Result<&AbilityRarity>; fn ability_level( &self, rarity_id: AbilityRarityId, level: i64, ) -> Option<&AbilityLevel>; fn require_ability_level( &self, rarity_id: AbilityRarityId, level: i64, ) -> Result<&AbilityLevel>; fn ability_case_settings_by_level( &self, level: i64, ) -> Option<&AbilityCasesSettingsByLevel>; fn require_ability_case_settings_by_level( &self, level: i64, ) -> Result<&AbilityCasesSettingsByLevel>; fn bundle(&self, bundle_id: BundleId) -> Option<&BundleRaw>; fn require_bundle(&self, bundle_id: BundleId) -> Result<&BundleRaw>; fn chapter_by_level(&self, chapter_level: i64) -> Option<&Chapter>; fn require_chapter_by_level(&self, chapter_level: i64) -> Result<&Chapter>; fn ability_slots_for_chapter_level(&self, chapter_level: i64) -> Option<u64>; fn character_level(&self, level: i64) -> Option<&CharacterLevel>; fn require_character_level(&self, level: i64) -> Result<&CharacterLevel>; fn class(&self, class_id: ClassId) -> Option<&Class>; fn require_class(&self, class_id: ClassId) -> Result<&Class>; fn dungeon_template( &self, dungeon_id: DungeonTemplateId, ) -> Option<&DungeonTemplate>; fn require_dungeon_template( &self, dungeon_id: DungeonTemplateId, ) -> Result<&DungeonTemplate>; fn effect(&self, effect_id: EffectId) -> Option<&Effect>; fn require_effect(&self, effect_id: EffectId) -> Result<&Effect>; fn fight_template( &self, fight_id: FightTemplateId, ) -> Option<&FightTemplate>; fn require_fight_template( &self, fight_id: FightTemplateId, ) -> Result<&FightTemplate>; fn arena_league_for_rating(&self, rating: i64) -> Option<&ArenaLeague>; fn require_arena_league_for_rating( &self, rating: i64, ) -> Result<&ArenaLeague>; fn entity_template( &self, entity_template_id: EntityTemplateId, ) -> Option<&EntityTemplate>; fn require_entity_template( &self, entity_template_id: EntityTemplateId, ) -> Result<&EntityTemplate>; fn gift_template(&self, gift_id: Uuid) -> Option<&GiftTemplate>; fn require_gift_template(&self, gift_id: Uuid) -> Result<&GiftTemplate>; fn item_case_settings_by_level( &self, level: i64, ) -> Option<&ItemCasesSettingsByLevel>; fn require_item_case_settings_by_level( &self, level: i64, ) -> Result<&ItemCasesSettingsByLevel>; fn item_rarity(&self, rarity_id: ItemRarityId) -> Option<&ItemRarity>; fn require_item_rarity( &self, rarity_id: ItemRarityId, ) -> Result<&ItemRarity>; fn item_template(&self, item_id: ItemTemplateId) -> Option<&ItemTemplate>; fn require_item_template( &self, item_id: ItemTemplateId, ) -> Result<&ItemTemplate>; fn mail_template(&self, template_id: Uuid) -> Option<&MailTemplate>; fn require_mail_template(&self, template_id: Uuid) -> Result<&MailTemplate>; fn patron_level_info(&self, level: i64) -> Option<&ReferralLevelInfo>; fn require_patron_level_info( &self, level: i64, ) -> Result<&ReferralLevelInfo>; fn projectile(&self, projectile_id: ProjectileId) -> Option<&Projectile>; fn require_projectile( &self, projectile_id: ProjectileId, ) -> Result<&Projectile>; fn quest(&self, quest_id: Uuid) -> Option<&QuestTemplate>; fn require_quest(&self, quest_id: Uuid) -> Result<&QuestTemplate>; fn quest_by_code(&self, code: &str) -> Option<&QuestTemplate>; fn skin(&self, skin_id: SkinId) -> Option<&ConfigSkin>; fn require_skin(&self, skin_id: SkinId) -> Result<&ConfigSkin>; fn vassal_task_template( &self, task_template_id: Uuid, ) -> Option<&VassalTaskTemplate>; fn require_vassal_task_template( &self, task_template_id: Uuid, ) -> Result<&VassalTaskTemplate>; fn cheat_script( &self, cheat_script_id: CheatScriptId, ) -> Option<&CheatScript>; fn talent(&self, talent_id: TalentId) -> Option<&TalentTemplate>; fn require_talent(&self, talent_id: TalentId) -> Result<&TalentTemplate>; fn allowed_wishlist_rarity_ids( &self, ability_case_level: i64, ) -> Vec<AbilityRarityId> ; fn pet_template(&self, pet_id: PetId) -> Option<&PetTemplate>; fn require_pet_template(&self, pet_id: PetId) -> Result<&PetTemplate>; fn pet_rarity(&self, rarity_id: PetRarityId) -> Option<&PetRarity>; fn pet_level(&self, rarity_id: PetRarityId, level: i64) -> Option<&PetLevel>; fn pet_slots_for_chapter_level(&self, chapter_level: i64) -> Option<u64>; fn pet_case_settings_by_level( &self, level: i64, ) -> Option<&PetCasesSettingsByLevel>; fn require_pet_case_settings_by_level( &self, level: i64, ) -> Result<&PetCasesSettingsByLevel>; fn allowed_pet_wishlist_rarity_ids( &self, pet_case_level: i64, ) -> Vec<PetRarityId> ;
}

Required Methods§

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fn attribute(&self, attribute_id: AttributeId) -> Option<&Attribute>

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fn require_attribute(&self, attribute_id: AttributeId) -> Result<&Attribute>

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fn attribute_by_db_code(&self, db_code: u8) -> Option<&Attribute>

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fn require_attribute_by_db_code(&self, db_code: u8) -> Result<&Attribute>

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fn ability_template(&self, ability_id: AbilityId) -> Option<&AbilityTemplate>

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fn require_ability_template( &self, ability_id: AbilityId, ) -> Result<&AbilityTemplate>

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fn ability_rarity(&self, rarity_id: AbilityRarityId) -> Option<&AbilityRarity>

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fn require_ability_rarity( &self, rarity_id: AbilityRarityId, ) -> Result<&AbilityRarity>

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fn ability_level( &self, rarity_id: AbilityRarityId, level: i64, ) -> Option<&AbilityLevel>

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fn require_ability_level( &self, rarity_id: AbilityRarityId, level: i64, ) -> Result<&AbilityLevel>

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fn ability_case_settings_by_level( &self, level: i64, ) -> Option<&AbilityCasesSettingsByLevel>

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fn require_ability_case_settings_by_level( &self, level: i64, ) -> Result<&AbilityCasesSettingsByLevel>

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fn bundle(&self, bundle_id: BundleId) -> Option<&BundleRaw>

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fn require_bundle(&self, bundle_id: BundleId) -> Result<&BundleRaw>

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fn chapter_by_level(&self, chapter_level: i64) -> Option<&Chapter>

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fn require_chapter_by_level(&self, chapter_level: i64) -> Result<&Chapter>

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fn ability_slots_for_chapter_level(&self, chapter_level: i64) -> Option<u64>

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fn character_level(&self, level: i64) -> Option<&CharacterLevel>

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fn require_character_level(&self, level: i64) -> Result<&CharacterLevel>

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fn class(&self, class_id: ClassId) -> Option<&Class>

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fn require_class(&self, class_id: ClassId) -> Result<&Class>

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fn dungeon_template( &self, dungeon_id: DungeonTemplateId, ) -> Option<&DungeonTemplate>

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fn require_dungeon_template( &self, dungeon_id: DungeonTemplateId, ) -> Result<&DungeonTemplate>

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fn effect(&self, effect_id: EffectId) -> Option<&Effect>

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fn require_effect(&self, effect_id: EffectId) -> Result<&Effect>

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fn fight_template(&self, fight_id: FightTemplateId) -> Option<&FightTemplate>

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fn require_fight_template( &self, fight_id: FightTemplateId, ) -> Result<&FightTemplate>

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fn arena_league_for_rating(&self, rating: i64) -> Option<&ArenaLeague>

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fn require_arena_league_for_rating(&self, rating: i64) -> Result<&ArenaLeague>

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fn entity_template( &self, entity_template_id: EntityTemplateId, ) -> Option<&EntityTemplate>

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fn require_entity_template( &self, entity_template_id: EntityTemplateId, ) -> Result<&EntityTemplate>

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fn gift_template(&self, gift_id: Uuid) -> Option<&GiftTemplate>

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fn require_gift_template(&self, gift_id: Uuid) -> Result<&GiftTemplate>

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fn item_case_settings_by_level( &self, level: i64, ) -> Option<&ItemCasesSettingsByLevel>

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fn require_item_case_settings_by_level( &self, level: i64, ) -> Result<&ItemCasesSettingsByLevel>

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fn item_rarity(&self, rarity_id: ItemRarityId) -> Option<&ItemRarity>

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fn require_item_rarity(&self, rarity_id: ItemRarityId) -> Result<&ItemRarity>

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fn item_template(&self, item_id: ItemTemplateId) -> Option<&ItemTemplate>

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fn require_item_template( &self, item_id: ItemTemplateId, ) -> Result<&ItemTemplate>

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fn mail_template(&self, template_id: Uuid) -> Option<&MailTemplate>

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fn require_mail_template(&self, template_id: Uuid) -> Result<&MailTemplate>

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fn patron_level_info(&self, level: i64) -> Option<&ReferralLevelInfo>

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fn require_patron_level_info(&self, level: i64) -> Result<&ReferralLevelInfo>

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fn projectile(&self, projectile_id: ProjectileId) -> Option<&Projectile>

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fn require_projectile(&self, projectile_id: ProjectileId) -> Result<&Projectile>

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fn quest(&self, quest_id: Uuid) -> Option<&QuestTemplate>

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fn require_quest(&self, quest_id: Uuid) -> Result<&QuestTemplate>

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fn quest_by_code(&self, code: &str) -> Option<&QuestTemplate>

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fn skin(&self, skin_id: SkinId) -> Option<&ConfigSkin>

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fn require_skin(&self, skin_id: SkinId) -> Result<&ConfigSkin>

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fn vassal_task_template( &self, task_template_id: Uuid, ) -> Option<&VassalTaskTemplate>

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fn require_vassal_task_template( &self, task_template_id: Uuid, ) -> Result<&VassalTaskTemplate>

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fn cheat_script(&self, cheat_script_id: CheatScriptId) -> Option<&CheatScript>

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fn talent(&self, talent_id: TalentId) -> Option<&TalentTemplate>

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fn require_talent(&self, talent_id: TalentId) -> Result<&TalentTemplate>

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fn allowed_wishlist_rarity_ids( &self, ability_case_level: i64, ) -> Vec<AbilityRarityId>

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fn pet_template(&self, pet_id: PetId) -> Option<&PetTemplate>

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fn require_pet_template(&self, pet_id: PetId) -> Result<&PetTemplate>

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fn pet_rarity(&self, rarity_id: PetRarityId) -> Option<&PetRarity>

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fn pet_level(&self, rarity_id: PetRarityId, level: i64) -> Option<&PetLevel>

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fn pet_slots_for_chapter_level(&self, chapter_level: i64) -> Option<u64>

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fn pet_case_settings_by_level( &self, level: i64, ) -> Option<&PetCasesSettingsByLevel>

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fn require_pet_case_settings_by_level( &self, level: i64, ) -> Result<&PetCasesSettingsByLevel>

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fn allowed_pet_wishlist_rarity_ids( &self, pet_case_level: i64, ) -> Vec<PetRarityId>

Implementations on Foreign Types§

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impl GameConfigLookup for GameConfig

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fn attribute(&self, attribute_id: AttributeId) -> Option<&Attribute>

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fn require_attribute(&self, attribute_id: AttributeId) -> Result<&Attribute>

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fn attribute_by_db_code(&self, db_code: u8) -> Option<&Attribute>

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fn require_attribute_by_db_code(&self, db_code: u8) -> Result<&Attribute>

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fn ability_template(&self, ability_id: AbilityId) -> Option<&AbilityTemplate>

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fn require_ability_template( &self, ability_id: AbilityId, ) -> Result<&AbilityTemplate>

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fn ability_rarity(&self, rarity_id: AbilityRarityId) -> Option<&AbilityRarity>

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fn require_ability_rarity( &self, rarity_id: AbilityRarityId, ) -> Result<&AbilityRarity>

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fn ability_level( &self, rarity_id: AbilityRarityId, level: i64, ) -> Option<&AbilityLevel>

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fn require_ability_level( &self, rarity_id: AbilityRarityId, level: i64, ) -> Result<&AbilityLevel>

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fn ability_case_settings_by_level( &self, level: i64, ) -> Option<&AbilityCasesSettingsByLevel>

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fn require_ability_case_settings_by_level( &self, level: i64, ) -> Result<&AbilityCasesSettingsByLevel>

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fn bundle(&self, bundle_id: BundleId) -> Option<&BundleRaw>

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fn require_bundle(&self, bundle_id: BundleId) -> Result<&BundleRaw>

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fn chapter_by_level(&self, chapter_level: i64) -> Option<&Chapter>

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fn require_chapter_by_level(&self, chapter_level: i64) -> Result<&Chapter>

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fn ability_slots_for_chapter_level(&self, chapter_level: i64) -> Option<u64>

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fn character_level(&self, level: i64) -> Option<&CharacterLevel>

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fn require_character_level(&self, level: i64) -> Result<&CharacterLevel>

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fn class(&self, class_id: ClassId) -> Option<&Class>

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fn require_class(&self, class_id: ClassId) -> Result<&Class>

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fn dungeon_template( &self, dungeon_id: DungeonTemplateId, ) -> Option<&DungeonTemplate>

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fn require_dungeon_template( &self, dungeon_id: DungeonTemplateId, ) -> Result<&DungeonTemplate>

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fn effect(&self, effect_id: EffectId) -> Option<&Effect>

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fn require_effect(&self, effect_id: EffectId) -> Result<&Effect>

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fn fight_template(&self, fight_id: FightTemplateId) -> Option<&FightTemplate>

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fn require_fight_template( &self, fight_id: FightTemplateId, ) -> Result<&FightTemplate>

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fn arena_league_for_rating(&self, rating: i64) -> Option<&ArenaLeague>

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fn require_arena_league_for_rating(&self, rating: i64) -> Result<&ArenaLeague>

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fn entity_template( &self, entity_template_id: EntityTemplateId, ) -> Option<&EntityTemplate>

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fn require_entity_template( &self, entity_template_id: EntityTemplateId, ) -> Result<&EntityTemplate>

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fn gift_template(&self, gift_id: Uuid) -> Option<&GiftTemplate>

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fn require_gift_template(&self, gift_id: Uuid) -> Result<&GiftTemplate>

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fn item_case_settings_by_level( &self, level: i64, ) -> Option<&ItemCasesSettingsByLevel>

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fn require_item_case_settings_by_level( &self, level: i64, ) -> Result<&ItemCasesSettingsByLevel>

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fn item_rarity(&self, rarity_id: ItemRarityId) -> Option<&ItemRarity>

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fn require_item_rarity(&self, rarity_id: ItemRarityId) -> Result<&ItemRarity>

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fn item_template(&self, item_id: ItemTemplateId) -> Option<&ItemTemplate>

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fn require_item_template( &self, item_id: ItemTemplateId, ) -> Result<&ItemTemplate>

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fn mail_template(&self, template_id: Uuid) -> Option<&MailTemplate>

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fn require_mail_template(&self, template_id: Uuid) -> Result<&MailTemplate>

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fn patron_level_info(&self, level: i64) -> Option<&ReferralLevelInfo>

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fn require_patron_level_info(&self, level: i64) -> Result<&ReferralLevelInfo>

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fn projectile(&self, projectile_id: ProjectileId) -> Option<&Projectile>

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fn require_projectile(&self, projectile_id: ProjectileId) -> Result<&Projectile>

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fn quest(&self, quest_id: Uuid) -> Option<&QuestTemplate>

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fn require_quest(&self, quest_id: Uuid) -> Result<&QuestTemplate>

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fn quest_by_code(&self, code: &str) -> Option<&QuestTemplate>

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fn skin(&self, skin_id: SkinId) -> Option<&ConfigSkin>

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fn require_skin(&self, skin_id: SkinId) -> Result<&ConfigSkin>

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fn vassal_task_template( &self, task_template_id: Uuid, ) -> Option<&VassalTaskTemplate>

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fn require_vassal_task_template( &self, task_template_id: Uuid, ) -> Result<&VassalTaskTemplate>

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fn cheat_script(&self, cheat_script_id: CheatScriptId) -> Option<&CheatScript>

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fn talent(&self, talent_id: TalentId) -> Option<&TalentTemplate>

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fn require_talent(&self, talent_id: TalentId) -> Result<&TalentTemplate>

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fn allowed_wishlist_rarity_ids( &self, ability_case_level: i64, ) -> Vec<AbilityRarityId>

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fn pet_template(&self, pet_id: PetId) -> Option<&PetTemplate>

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fn require_pet_template(&self, pet_id: PetId) -> Result<&PetTemplate>

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fn pet_rarity(&self, rarity_id: PetRarityId) -> Option<&PetRarity>

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fn pet_level(&self, rarity_id: PetRarityId, level: i64) -> Option<&PetLevel>

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fn pet_slots_for_chapter_level(&self, chapter_level: i64) -> Option<u64>

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fn pet_case_settings_by_level( &self, level: i64, ) -> Option<&PetCasesSettingsByLevel>

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fn require_pet_case_settings_by_level( &self, level: i64, ) -> Result<&PetCasesSettingsByLevel>

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fn allowed_pet_wishlist_rarity_ids( &self, pet_case_level: i64, ) -> Vec<PetRarityId>

Implementors§