pub struct OverlordEventPlayerEquipItem {
pub item_id: Uuid,
}Fields§
§item_id: UuidTrait Implementations§
Source§impl Clone for OverlordEventPlayerEquipItem
impl Clone for OverlordEventPlayerEquipItem
Source§fn clone(&self) -> OverlordEventPlayerEquipItem
fn clone(&self) -> OverlordEventPlayerEquipItem
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl CustomType for OverlordEventPlayerEquipItem
impl CustomType for OverlordEventPlayerEquipItem
Source§impl Debug for OverlordEventPlayerEquipItem
impl Debug for OverlordEventPlayerEquipItem
Source§impl EventStruct<OverlordEvent> for OverlordEventPlayerEquipItem
impl EventStruct<OverlordEvent> for OverlordEventPlayerEquipItem
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl PartialEq for OverlordEventPlayerEquipItem
impl PartialEq for OverlordEventPlayerEquipItem
Source§fn eq(&self, other: &OverlordEventPlayerEquipItem) -> bool
fn eq(&self, other: &OverlordEventPlayerEquipItem) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Eq for OverlordEventPlayerEquipItem
impl StructuralPartialEq for OverlordEventPlayerEquipItem
Auto Trait Implementations§
impl Freeze for OverlordEventPlayerEquipItem
impl RefUnwindSafe for OverlordEventPlayerEquipItem
impl Send for OverlordEventPlayerEquipItem
impl Sync for OverlordEventPlayerEquipItem
impl Unpin for OverlordEventPlayerEquipItem
impl UnwindSafe for OverlordEventPlayerEquipItem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<T> FutureExt for T
impl<T> FutureExt for T
§fn with_context(self, otel_cx: Context) -> WithContext<Self>
fn with_context(self, otel_cx: Context) -> WithContext<Self>
§fn with_current_context(self) -> WithContext<Self>
fn with_current_context(self) -> WithContext<Self>
§impl<T> FutureExt for T
impl<T> FutureExt for T
§fn with_context(self, otel_cx: Context) -> WithContext<Self>
fn with_context(self, otel_cx: Context) -> WithContext<Self>
§fn with_current_context(self) -> WithContext<Self>
fn with_current_context(self) -> WithContext<Self>
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> IntoRequest<T> for T
impl<T> IntoRequest<T> for T
§fn into_request(self) -> Request<T>
fn into_request(self) -> Request<T>
Wrap the input message
T in a tonic::Request§impl<L> LayerExt<L> for L
impl<L> LayerExt<L> for L
§fn named_layer<S>(&self, service: S) -> Layered<<L as Layer<S>>::Service, S>where
L: Layer<S>,
fn named_layer<S>(&self, service: S) -> Layered<<L as Layer<S>>::Service, S>where
L: Layer<S>,
Applies the layer to a service and wraps it in [
Layered].