pub struct OverlordEventEquipAndUnequipSkins {
pub equip_skin_ids: Vec<SkinId>,
pub unequip_skin_ids: Vec<SkinId>,
}Fields§
§equip_skin_ids: Vec<SkinId>§unequip_skin_ids: Vec<SkinId>Trait Implementations§
Source§impl Clone for OverlordEventEquipAndUnequipSkins
impl Clone for OverlordEventEquipAndUnequipSkins
Source§fn clone(&self) -> OverlordEventEquipAndUnequipSkins
fn clone(&self) -> OverlordEventEquipAndUnequipSkins
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl CustomType for OverlordEventEquipAndUnequipSkins
impl CustomType for OverlordEventEquipAndUnequipSkins
Source§impl EventStruct<OverlordEvent> for OverlordEventEquipAndUnequipSkins
impl EventStruct<OverlordEvent> for OverlordEventEquipAndUnequipSkins
fn from_enum(e: OverlordEvent) -> Self
fn to_enum(self) -> OverlordEvent
Source§impl PartialEq for OverlordEventEquipAndUnequipSkins
impl PartialEq for OverlordEventEquipAndUnequipSkins
Source§fn eq(&self, other: &OverlordEventEquipAndUnequipSkins) -> bool
fn eq(&self, other: &OverlordEventEquipAndUnequipSkins) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Eq for OverlordEventEquipAndUnequipSkins
impl StructuralPartialEq for OverlordEventEquipAndUnequipSkins
Auto Trait Implementations§
impl Freeze for OverlordEventEquipAndUnequipSkins
impl RefUnwindSafe for OverlordEventEquipAndUnequipSkins
impl Send for OverlordEventEquipAndUnequipSkins
impl Sync for OverlordEventEquipAndUnequipSkins
impl Unpin for OverlordEventEquipAndUnequipSkins
impl UnwindSafe for OverlordEventEquipAndUnequipSkins
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.§impl<T> FutureExt for T
impl<T> FutureExt for T
§fn with_context(self, otel_cx: Context) -> WithContext<Self>
fn with_context(self, otel_cx: Context) -> WithContext<Self>
§fn with_current_context(self) -> WithContext<Self>
fn with_current_context(self) -> WithContext<Self>
§impl<T> FutureExt for T
impl<T> FutureExt for T
§fn with_context(self, otel_cx: Context) -> WithContext<Self>
fn with_context(self, otel_cx: Context) -> WithContext<Self>
§fn with_current_context(self) -> WithContext<Self>
fn with_current_context(self) -> WithContext<Self>
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> IntoRequest<T> for T
impl<T> IntoRequest<T> for T
§fn into_request(self) -> Request<T>
fn into_request(self) -> Request<T>
Wrap the input message
T in a tonic::Request§impl<L> LayerExt<L> for L
impl<L> LayerExt<L> for L
§fn named_layer<S>(&self, service: S) -> Layered<<L as Layer<S>>::Service, S>where
L: Layer<S>,
fn named_layer<S>(&self, service: S) -> Layered<<L as Layer<S>>::Service, S>where
L: Layer<S>,
Applies the layer to a service and wraps it in [
Layered].