pub fn make_active_abilities_from_equipped(
equipped_abilities: &EquippedAbilities,
game_config: &GameConfig,
begin_in_cooldown: bool,
) -> Vec<ActiveAbility>pub fn make_active_abilities_from_equipped(
equipped_abilities: &EquippedAbilities,
game_config: &GameConfig,
begin_in_cooldown: bool,
) -> Vec<ActiveAbility>