pub fn create_pve_entity(
entity_id: Uuid,
fight_entity: &FightEntity,
game_config: &GameConfig,
entity_attributes: Option<EntityAttributes>,
) -> Result<Entity>pub fn create_pve_entity(
entity_id: Uuid,
fight_entity: &FightEntity,
game_config: &GameConfig,
entity_attributes: Option<EntityAttributes>,
) -> Result<Entity>