pub struct FightEntity {
pub entity_type: EntityType,
pub position: Coordinates,
pub has_big_hp_bar: bool,
pub team: EntityTeam,
}Fields§
§entity_type: EntityType§position: Coordinates§has_big_hp_bar: bool§team: EntityTeamTrait Implementations§
Source§impl Clone for FightEntity
impl Clone for FightEntity
Source§fn clone(&self) -> FightEntity
fn clone(&self) -> FightEntity
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for FightEntity
impl Debug for FightEntity
Source§impl Default for FightEntity
impl Default for FightEntity
Source§fn default() -> FightEntity
fn default() -> FightEntity
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for FightEntity
impl<'de> Deserialize<'de> for FightEntity
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl JsonSchema for FightEntity
impl JsonSchema for FightEntity
Source§fn schema_name() -> String
fn schema_name() -> String
The name of the generated JSON Schema. Read more
Source§fn schema_id() -> Cow<'static, str>
fn schema_id() -> Cow<'static, str>
Returns a string that uniquely identifies the schema produced by this type. Read more
Source§fn json_schema(generator: &mut SchemaGenerator) -> Schema
fn json_schema(generator: &mut SchemaGenerator) -> Schema
Generates a JSON Schema for this type. Read more
§fn is_referenceable() -> bool
fn is_referenceable() -> bool
Whether JSON Schemas generated for this type should be re-used where possible using the
$ref keyword. Read moreSource§impl PartialEq for FightEntity
impl PartialEq for FightEntity
Source§impl Serialize for FightEntity
impl Serialize for FightEntity
Source§impl Tsify for FightEntity
impl Tsify for FightEntity
const DECL: &'static str = "export interface FightEntity {\n entity_type: EntityType;\n position: Coordinates;\n has_big_hp_bar: boolean;\n team: EntityTeam;\n}"
const SERIALIZATION_CONFIG: SerializationConfig
type JsType = JsType
fn into_js(&self) -> Result<Self::JsType, Error>where
Self: Serialize,
fn from_js<T>(js: T) -> Result<Self, Error>
impl Eq for FightEntity
impl StructuralPartialEq for FightEntity
Auto Trait Implementations§
impl Freeze for FightEntity
impl RefUnwindSafe for FightEntity
impl Send for FightEntity
impl Sync for FightEntity
impl Unpin for FightEntity
impl UnwindSafe for FightEntity
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more