pub struct ActiveDungeon {
pub id: DungeonTemplateId,
pub difficulty: i64,
}Fields§
§id: DungeonTemplateId§difficulty: i64Trait Implementations§
Source§impl Clone for ActiveDungeon
impl Clone for ActiveDungeon
Source§fn clone(&self) -> ActiveDungeon
fn clone(&self) -> ActiveDungeon
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl CustomType for ActiveDungeon
impl CustomType for ActiveDungeon
Source§fn build(builder: TypeBuilder<'_, Self>)
fn build(builder: TypeBuilder<'_, Self>)
Builds the custom type for use with the [
Engine]. Read moreSource§impl Debug for ActiveDungeon
impl Debug for ActiveDungeon
Source§impl Default for ActiveDungeon
impl Default for ActiveDungeon
Source§fn default() -> ActiveDungeon
fn default() -> ActiveDungeon
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for ActiveDungeon
impl<'de> Deserialize<'de> for ActiveDungeon
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl JsonSchema for ActiveDungeon
impl JsonSchema for ActiveDungeon
Source§fn schema_name() -> String
fn schema_name() -> String
The name of the generated JSON Schema. Read more
Source§fn schema_id() -> Cow<'static, str>
fn schema_id() -> Cow<'static, str>
Returns a string that uniquely identifies the schema produced by this type. Read more
Source§fn json_schema(generator: &mut SchemaGenerator) -> Schema
fn json_schema(generator: &mut SchemaGenerator) -> Schema
Generates a JSON Schema for this type. Read more
§fn is_referenceable() -> bool
fn is_referenceable() -> bool
Whether JSON Schemas generated for this type should be re-used where possible using the
$ref keyword. Read moreSource§impl PartialEq for ActiveDungeon
impl PartialEq for ActiveDungeon
Source§impl Serialize for ActiveDungeon
impl Serialize for ActiveDungeon
Source§impl Tsify for ActiveDungeon
impl Tsify for ActiveDungeon
const DECL: &'static str = "export interface ActiveDungeon {\n id: DungeonTemplateId;\n difficulty: number;\n}"
const SERIALIZATION_CONFIG: SerializationConfig
type JsType = JsType
fn into_js(&self) -> Result<Self::JsType, Error>where
Self: Serialize,
fn from_js<T>(js: T) -> Result<Self, Error>
impl Eq for ActiveDungeon
impl StructuralPartialEq for ActiveDungeon
Auto Trait Implementations§
impl Freeze for ActiveDungeon
impl RefUnwindSafe for ActiveDungeon
impl Send for ActiveDungeon
impl Sync for ActiveDungeon
impl Unpin for ActiveDungeon
impl UnwindSafe for ActiveDungeon
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more