pub struct FightSettings {
pub start_fight_delay_ticks_default: u64,
pub prepare_fight_win_delay_ticks_default: u64,
pub prepare_fight_lose_delay_ticks_default: u64,
pub end_fight_delay_ticks_default: u64,
pub player_start_position: Coordinates,
pub party_start_position: Coordinates,
pub power_adjust_script: String,
pub pvp_enemy_start_position: Coordinates,
}Fields§
§start_fight_delay_ticks_default: u64§prepare_fight_win_delay_ticks_default: u64§prepare_fight_lose_delay_ticks_default: u64§end_fight_delay_ticks_default: u64§player_start_position: Coordinates§party_start_position: Coordinates§power_adjust_script: String§pvp_enemy_start_position: CoordinatesTrait Implementations§
Source§impl Clone for FightSettings
impl Clone for FightSettings
Source§fn clone(&self) -> FightSettings
fn clone(&self) -> FightSettings
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for FightSettings
impl Debug for FightSettings
Source§impl<'de> Deserialize<'de> for FightSettings
impl<'de> Deserialize<'de> for FightSettings
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl JsonSchema for FightSettings
impl JsonSchema for FightSettings
Source§fn schema_name() -> String
fn schema_name() -> String
The name of the generated JSON Schema. Read more
Source§fn schema_id() -> Cow<'static, str>
fn schema_id() -> Cow<'static, str>
Returns a string that uniquely identifies the schema produced by this type. Read more
Source§fn json_schema(generator: &mut SchemaGenerator) -> Schema
fn json_schema(generator: &mut SchemaGenerator) -> Schema
Generates a JSON Schema for this type. Read more
§fn is_referenceable() -> bool
fn is_referenceable() -> bool
Whether JSON Schemas generated for this type should be re-used where possible using the
$ref keyword. Read moreSource§impl Serialize for FightSettings
impl Serialize for FightSettings
Source§impl Tsify for FightSettings
impl Tsify for FightSettings
const DECL: &'static str = "export interface FightSettings {\n start_fight_delay_ticks_default: number;\n prepare_fight_win_delay_ticks_default: number;\n prepare_fight_lose_delay_ticks_default: number;\n end_fight_delay_ticks_default: number;\n player_start_position: Coordinates;\n party_start_position: Coordinates;\n power_adjust_script: string;\n pvp_enemy_start_position: Coordinates;\n}"
const SERIALIZATION_CONFIG: SerializationConfig
type JsType = JsType
fn into_js(&self) -> Result<Self::JsType, Error>where
Self: Serialize,
fn from_js<T>(js: T) -> Result<Self, Error>
Auto Trait Implementations§
impl Freeze for FightSettings
impl RefUnwindSafe for FightSettings
impl Send for FightSettings
impl Sync for FightSettings
impl Unpin for FightSettings
impl UnwindSafe for FightSettings
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more