pub fn get_reward_from_currencies(
reward_script: &str,
character_state: &CharacterState,
script_runner: &ScriptRunner<OverlordEvent, OverlordState>,
) -> Vec<CurrencyUnit>pub fn get_reward_from_currencies(
reward_script: &str,
character_state: &CharacterState,
script_runner: &ScriptRunner<OverlordEvent, OverlordState>,
) -> Vec<CurrencyUnit>