pub fn open_ability_case_with_wishlist(
character_state: &CharacterState,
config: &GameConfig,
rng: &mut StdRng,
wishlist: &[AbilityId],
) -> Result<AbilityId>pub fn open_ability_case_with_wishlist(
character_state: &CharacterState,
config: &GameConfig,
rng: &mut StdRng,
wishlist: &[AbilityId],
) -> Result<AbilityId>