pub fn create_player_entity(
character_state: &CharacterState,
entity_id: Uuid,
game_config: &GameConfig,
script_runner: &ScriptRunner<OverlordEvent, OverlordState>,
) -> Result<Entity>pub fn create_player_entity(
character_state: &CharacterState,
entity_id: Uuid,
game_config: &GameConfig,
script_runner: &ScriptRunner<OverlordEvent, OverlordState>,
) -> Result<Entity>