pub fn try_finalize_item(
item: &mut Item,
game_config: &GameConfig,
script_runner: &ScriptRunner<OverlordEvent, OverlordState>,
) -> Result<(), String>pub fn try_finalize_item(
item: &mut Item,
game_config: &GameConfig,
script_runner: &ScriptRunner<OverlordEvent, OverlordState>,
) -> Result<(), String>